CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_in_clan_trigger

is_in_clan_trigger = yes

game/common/scripted_triggers/00_clan_triggers.txt, line 2 (5 lines). No parameters.

is_in_clan_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: is_in_clan_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clan_triggers.txt.

The comment above it in the file

CLAN TRIGGERS ###

What it checks

  • Government is Clan
  • top_liege = house.house_head

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
is_in_clan_trigger = {
	exists = house
	government_has_flag = government_is_clan
	top_liege = house.house_head
}

As written in game/common/scripted_triggers/00_clan_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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