CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

is_important_hof_trigger

is_important_hof_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 138 (23 lines). No parameters.

is_important_hof_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 138 of its file. It takes no parameters: is_important_hof_trigger = yes (or no). The game's script calls it in 1 place, among them Arrival (event ach_coronation.0001). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
is_important_hof_trigger = {
	# The HoF actually matters
	rite = { NOT = { rite_has_doctrine = doctrine_theocracy_temporal } }
	government_has_flag = government_is_theocracy
	OR = {
		AND = {
			# Preserve the ordinary-coronation Head of Faith behavior
			faith = scope:host.faith
			any_held_title = { is_head_of_faith = yes }
		}
		AND = {
			scope:host.involved_activity ?= {
				has_activity_option = {
					category = special_type
					option = coronation_type_anointment
				}
			}
			scope:host = {
				coronation_anointment_authority_is_trigger = { CHARACTER = root }
			}
		}
	}
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_important_hof_trigger.

Events (1)

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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