CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_great_granddaughterson_in_law_of_root_trigger

is_great_granddaughterson_in_law_of_root_trigger = yes

game/common/scripted_triggers/00_family_triggers.txt, line 115 (6 lines). No parameters.

is_great_granddaughterson_in_law_of_root_trigger is a scripted trigger in Crusader Kings III, written at line 115 of its file. It takes no parameters: is_great_granddaughterson_in_law_of_root_trigger = yes (or no). The game's script calls it in 3 places, among them RelationToMe (custom loc), RelationToMePossessive (custom loc) and RelationToMeShort (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.

What it checks

  • Any spouse:
    • is_great_grandchild_of = root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
is_great_granddaughterson_in_law_of_root_trigger = {
	any_spouse = {
		is_great_grandchild_of = root
		this != root
	}
}

As written in game/common/scripted_triggers/00_family_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_great_granddaughterson_in_law_of_root_trigger.

Customizable localization (3)

  • RelationToMe
  • RelationToMePossessive
  • RelationToMeShort

Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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