CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_drylands_or_desert_trigger

is_drylands_or_desert_trigger = yes

game/common/scripted_triggers/00_terrain_triggers.txt, line 43 (9 lines). No parameters.

is_drylands_or_desert_trigger is a scripted trigger in Crusader Kings III, written at line 43 of its file. It takes no parameters: is_drylands_or_desert_trigger = yes (or no). The game's script calls it in 7 places, among them …: the … Grounds (event ep3_laamp_decision_event.1040), …: the Castle (event ep3_laamp_decision_event.1050) and …: the Craftsman District (event ep3_laamp_decision_event.1060). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.

What it checks

  • One of these

    • terrain = drylands
    • or

      terrain = steppe
    • or

      terrain = desert
    • or

      terrain = desert_mountains
    • or

      terrain = oasis

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
is_drylands_or_desert_trigger = {
	OR = {
		terrain = drylands
		terrain = steppe
		terrain = desert
		terrain = desert_mountains
		terrain = oasis
	}
}

As written in game/common/scripted_triggers/00_terrain_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_drylands_or_desert_trigger.

Events (7)

1 more

Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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