Scripted trigger
is_dharmic_faith_trigger
is_dharmic_faith_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2122 (7 lines). No parameters.
is_dharmic_faith_trigger is a scripted trigger in Crusader Kings III, written at line 2122 of its file. It takes no parameters: is_dharmic_faith_trigger = yes (or no). The game's script calls it in 1 place, among them apa_leveraging_language_skills (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Used on faiths
What it checks
One of these
- Their religion is Hinduism
or
Their religion is Buddhismor
Their religion is Jainism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_dharmic_faith_trigger = {
OR = {
religion = religion:hinduism_religion
religion = religion:buddhism_religion
religion = religion:jainism_religion
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_dharmic_faith_trigger.
Activity pulse actions (1)
- apa_leveraging_language_skills
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.