CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legacy of Persia files

is_developer_testing_trigger

is_developer_testing_trigger = yes

game/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 70 (5 lines). No parameters.

is_developer_testing_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 70 of its file. It takes no parameters: is_developer_testing_trigger = yes (or no). The game's script calls it in 7 places, among them A Greater Armada (event fp2_struggle.2004), Catching Thieves of Myth (event fp2_struggle.2009) and The Bell of … (event bell_special_yearly.1500). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

The comment above it in the file

Used for speeding-up debug. Has little to no impact on performance, does not cause errors, or affect player experience.

What it checks

  • Is played by a person
  • has_multiple_players = no

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
is_developer_testing_trigger = {
	is_ai = no
	debug_only = yes
	has_multiple_players = no
}

As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_developer_testing_trigger.

Events (6)

Scripted effects inside an event file (1)

  • decide_if_worthy_of_consideration_for_new_hof_effect

Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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