Scripted trigger · Legacy of Persia files
is_developer_testing_trigger
is_developer_testing_trigger = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 70 (5 lines). No parameters.
is_developer_testing_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 70 of its file. It takes no parameters: is_developer_testing_trigger = yes (or no). The game's script calls it in 7 places, among them A Greater Armada (event fp2_struggle.2004), Catching Thieves of Myth (event fp2_struggle.2009) and The Bell of … (event bell_special_yearly.1500). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
The comment above it in the file
Used for speeding-up debug. Has little to no impact on performance, does not cause errors, or affect player experience.
What it checks
- Is played by a person
has_multiple_players = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
is_developer_testing_trigger = {
is_ai = no
debug_only = yes
has_multiple_players = no
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_developer_testing_trigger.
Events (6)
- A Greater Armada
fp2_struggle.2004 - Catching Thieves of Myth
fp2_struggle.2009 - The Bell of …
bell_special_yearly.1500 - The Bell of …
bell_special_yearly.2000 - The Bell of …
bell_special_yearly.3000 - The Bell of …
bell_special_yearly.4000
Scripted effects inside an event file (1)
- decide_if_worthy_of_consideration_for_new_hof_effect
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.