Scripted trigger
is_desert_trigger
is_desert_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 35 (7 lines). No parameters.
is_desert_trigger is a scripted trigger in Crusader Kings III, written at line 35 of its file. It takes no parameters: is_desert_trigger = yes (or no). The game's script calls it in 4 places, among them Dangers of … (event mapmaking.0004), Nary a Drop (event ep3_laamps.8060) and 4016_is_cold_climate_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
What it checks
One of these
terrain = desertor
terrain = desert_mountainsor
terrain = oasis
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_desert_trigger = {
OR = {
terrain = desert
terrain = desert_mountains
terrain = oasis
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_desert_trigger.
Events (2)
- Dangers of …
mapmaking.0004 - Nary a Drop
ep3_laamps.8060
Scripted triggers inside an event file (2)
- 4016_is_cold_climate_trigger
- 4016_is_hot_climate_trigger
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.