CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_desert_trigger

is_desert_trigger = yes

game/common/scripted_triggers/00_terrain_triggers.txt, line 35 (7 lines). No parameters.

is_desert_trigger is a scripted trigger in Crusader Kings III, written at line 35 of its file. It takes no parameters: is_desert_trigger = yes (or no). The game's script calls it in 4 places, among them Dangers of … (event mapmaking.0004), Nary a Drop (event ep3_laamps.8060) and 4016_is_cold_climate_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.

What it checks

  • One of these

    • terrain = desert
    • or

      terrain = desert_mountains
    • or

      terrain = oasis

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
is_desert_trigger = {
	OR = {
		terrain = desert
		terrain = desert_mountains
		terrain = oasis
	}
}

As written in game/common/scripted_triggers/00_terrain_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_desert_trigger.

Events (2)

Scripted triggers inside an event file (2)

  • 4016_is_cold_climate_trigger
  • 4016_is_hot_climate_trigger

Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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