Scripted trigger
is_debilitating_illness_trait
is_debilitating_illness_trait = yesgame/common/scripted_triggers/20_health_triggers.txt, line 13 (3 lines). No parameters.
is_debilitating_illness_trait is a scripted trigger in Crusader Kings III, written at line 13 of its file. It takes no parameters: is_debilitating_illness_trait = yes (or no). The game's script calls it in 1 place, among them rich_presence_flavor_status (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
is_debilitating_illness_trait = { #Check for any illness that would warrant the sick animation
has_trait_flag = debilitating_illness
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_debilitating_illness_trait.
Customizable localization (1)
- rich_presence_flavor_status
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.