CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_dangerous_faction_trigger

is_dangerous_faction_trigger = yes

game/common/scripted_triggers/00_scripted_triggers.txt, line 206 (16 lines). No parameters.

is_dangerous_faction_trigger is a scripted trigger in Crusader Kings III, written at line 206 of its file. It takes no parameters: is_dangerous_faction_trigger = yes (or no). The game's script calls it in 2 places, among them Dangerous Faction (important action) and is_dangerous_faction (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.

What it checks

  • One of these

    • faction_leader ?= { is_ai = no }
    • or

      All of these

      • faction_is_type = peasant_faction
      • Months until max discontent at most 12
    • or

      All of these

      • NOT = { faction_is_type = peasant_faction }
      • Discontent per month more than 0

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
is_dangerous_faction_trigger = {
	OR = {
		AND = {
			faction_leader ?= { is_ai = no } # For now human factions are always dangerous
		}

		AND = {
			faction_is_type = peasant_faction
			months_until_max_discontent <= 12
		}
		AND = {
			NOT = { faction_is_type = peasant_faction }
			discontent_per_month > 0
		}
	}
}

As written in game/common/scripted_triggers/00_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_dangerous_faction_trigger.

Important actions (1)

  • Dangerous Faction

Scripted rules (1)

  • is_dangerous_faction

Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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