Scripted trigger
is_courtier_or_knight_of_root
is_courtier_or_knight_of_root = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 842 (6 lines). No parameters.
is_courtier_or_knight_of_root is a scripted trigger in Crusader Kings III, written at line 842 of its file. It takes no parameters: is_courtier_or_knight_of_root = yes (or no). The game's script calls it in 8 places, among them Ill-Advised: A Broken Antler (event nomad_events.0007), Ill-Advised: Questions (event nomad_events.0002) and Ill-Advised: Where There Is Smoke (event nomad_events.0003). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
One of these
is_courtier_of = rootor
is_knight_of = root
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
is_courtier_or_knight_of_root = {
OR = {
is_courtier_of = root
is_knight_of = root
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_courtier_or_knight_of_root.
Events (5)
- Ill-Advised: A Broken Antler
nomad_events.0007 - Ill-Advised: Questions
nomad_events.0002 - Ill-Advised: Where There Is Smoke
nomad_events.0003 - nomad_events.0004
- Prepare the Stork(s)
nomad_events.0005
Scripted triggers inside an event file (3)
- is_valid_nomad_events_0001_councillor
- is_valid_nomad_events_0003_courtier
- nomad_events_0190_valid_memory
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.