Scripted trigger · The Royal Court files
is_composite_bow_culture_trigger
is_composite_bow_culture_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 398 (10 lines). No parameters.
is_composite_bow_culture_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 398 of its file. It takes no parameters: is_composite_bow_culture_trigger = yes (or no). The game's script calls it in 2 places, among them Inspiration Funded (event fund_inspiration.0091) and set_bow_artifact_type_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
One of these
- Their culture has the tradition Horse Lords
or
Their Culture has the Eastern Roman Cultural Pillaror
Their Culture has the Caucasian Cultural Pillaror
Their Culture has the Turkic Cultural Pillaror
Their Culture has the Mongolic Cultural Pillaror
has_innovation = innovation_advanced_bowmaking
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
is_composite_bow_culture_trigger = {
OR = {
has_cultural_tradition = tradition_horse_lords
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_turkic
has_cultural_pillar = heritage_mongolic
has_innovation = innovation_advanced_bowmaking
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_composite_bow_culture_trigger.
Events (1)
- Inspiration Funded
fund_inspiration.0091
Scripted effects (1)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.