CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

is_composite_bow_culture_trigger

is_composite_bow_culture_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 398 (10 lines). No parameters.

is_composite_bow_culture_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 398 of its file. It takes no parameters: is_composite_bow_culture_trigger = yes (or no). The game's script calls it in 2 places, among them Inspiration Funded (event fund_inspiration.0091) and set_bow_artifact_type_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
is_composite_bow_culture_trigger = {
	OR = {
		has_cultural_tradition = tradition_horse_lords
		has_cultural_pillar = heritage_byzantine
		has_cultural_pillar = heritage_caucasian
		has_cultural_pillar = heritage_turkic
		has_cultural_pillar = heritage_mongolic
		has_innovation = innovation_advanced_bowmaking
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_composite_bow_culture_trigger.

Events (1)

Scripted effects (1)

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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