CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_close_family_of_compare_character_trigger

is_close_family_of_compare_character_trigger = yes

game/common/scripted_triggers/00_family_triggers.txt, line 193 (12 lines). No parameters.

is_close_family_of_compare_character_trigger is a scripted trigger in Crusader Kings III, written at line 193 of its file. It takes no parameters: is_close_family_of_compare_character_trigger = yes (or no). The game's script calls it in 2 places, among them A Murky Lineage (event secret_bastard.0001) and Of Uncertain Stock (event secret_bastard.0002). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.

What it checks

  • One of these

    • this = scope:compare_character.mother
    • or

      this = scope:compare_character.father
    • or

      Any sibling:
      • this = scope:compare_character
    • or

      father = scope:compare_character
    • or

      mother = scope:compare_character

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
is_close_family_of_compare_character_trigger = {
	OR = {
		this = scope:compare_character.mother
		this = scope:compare_character.father	
		any_sibling = {
			even_if_dead = yes
			this = scope:compare_character
		}
		father = scope:compare_character
		mother = scope:compare_character
	}
}

As written in game/common/scripted_triggers/00_family_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_close_family_of_compare_character_trigger.

Events (2)

Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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