Scripted trigger
is_close_family_of_compare_character_trigger
is_close_family_of_compare_character_trigger = yesgame/common/scripted_triggers/00_family_triggers.txt, line 193 (12 lines). No parameters.
is_close_family_of_compare_character_trigger is a scripted trigger in Crusader Kings III, written at line 193 of its file. It takes no parameters: is_close_family_of_compare_character_trigger = yes (or no). The game's script calls it in 2 places, among them A Murky Lineage (event secret_bastard.0001) and Of Uncertain Stock (event secret_bastard.0002). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.
What it checks
One of these
this = scope:compare_character.motheror
this = scope:compare_character.fatheror
Any sibling:this = scope:compare_character
or
father = scope:compare_characteror
mother = scope:compare_character
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
is_close_family_of_compare_character_trigger = {
OR = {
this = scope:compare_character.mother
this = scope:compare_character.father
any_sibling = {
even_if_dead = yes
this = scope:compare_character
}
father = scope:compare_character
mother = scope:compare_character
}
}As written in game/common/scripted_triggers/00_family_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_close_family_of_compare_character_trigger.
Events (2)
- A Murky Lineage
secret_bastard.0001 - Of Uncertain Stock
secret_bastard.0002
Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.