CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

is_bloody_wedding

is_bloody_wedding = yes

game/common/scripted_triggers/04_ep2_wedding_triggers.txt, line 56 (12 lines). No parameters.

is_bloody_wedding is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 56 of its file. It takes no parameters: is_bloody_wedding = yes (or no). The game's script calls it in 4 places, among them Grand Wedding (activity), The Wedding Ceremony (event ep2_wedding.0151) and The Wedding Night Starts (event ep2_wedding.0300). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_wedding_triggers.txt.

The comment above it in the file

scope:activity and scope:host should always accessible for activity and its events

What it checks

  • scope:activity:
    • has_activity_type = activity_wedding
    • has_activity_option = { category = special_type option = wedding_type_bloody }
  • scope:host: Does not have “bloody wedding backed down var” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
is_bloody_wedding = {
	scope:activity = {
		has_activity_type = activity_wedding
		has_activity_option = { 
			category = special_type 
			option = wedding_type_bloody
		}
	}
	scope:host = {
		NOT = { has_variable = bloody_wedding_backed_down_var }
	}
}

As written in game/common/scripted_triggers/04_ep2_wedding_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_bloody_wedding.

Activities (1)

Events (3)

Source: game/common/scripted_triggers/04_ep2_wedding_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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