Scripted trigger · Tours and Tournaments files
is_bloody_wedding
is_bloody_wedding = yesgame/common/scripted_triggers/04_ep2_wedding_triggers.txt, line 56 (12 lines). No parameters.
is_bloody_wedding is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 56 of its file. It takes no parameters: is_bloody_wedding = yes (or no). The game's script calls it in 4 places, among them Grand Wedding (activity), The Wedding Ceremony (event ep2_wedding.0151) and The Wedding Night Starts (event ep2_wedding.0300). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_wedding_triggers.txt.
The comment above it in the file
scope:activity and scope:host should always accessible for activity and its events
What it checks
scope:activity:has_activity_type = activity_weddinghas_activity_option = { category = special_type option = wedding_type_bloody }
- scope:host: Does not have “bloody wedding backed down var” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
is_bloody_wedding = {
scope:activity = {
has_activity_type = activity_wedding
has_activity_option = {
category = special_type
option = wedding_type_bloody
}
}
scope:host = {
NOT = { has_variable = bloody_wedding_backed_down_var }
}
}As written in game/common/scripted_triggers/04_ep2_wedding_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_bloody_wedding.
Activities (1)
Events (3)
- The Wedding Ceremony
ep2_wedding.0151 - The Wedding Night Starts
ep2_wedding.0300 - Wedding Banquet Starts
ep2_wedding.0200
Source: game/common/scripted_triggers/04_ep2_wedding_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.