Scripted trigger
is_below_ai_lover_soft_cap_trigger
is_below_ai_lover_soft_cap_trigger = yesgame/common/scripted_triggers/00_relation_triggers.txt, line 316 (23 lines). No parameters.
is_below_ai_lover_soft_cap_trigger is a scripted trigger in Crusader Kings III, written at line 316 of its file. It takes no parameters: is_below_ai_lover_soft_cap_trigger = yes (or no). The game's script calls it in 2 places, among them Seduce (scheme) and can_seduce_scheme_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
is_below_ai_lover_soft_cap_trigger = {
trigger_if = {
limit = {
is_ai = yes
NOT = { puppeteer ?= { is_ai = no } }
}
trigger_if = {
limit = {
has_trait = lustful
has_trait = seducer
has_focus = intrigue_temptation_focus
}
num_of_relation_lover < 3
}
trigger_else = {
num_of_relation_lover < 1
}
}
trigger_else = {
always = yes
}
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_below_ai_lover_soft_cap_trigger.
Schemes (1)
- Seduce
Scripted triggers (1)
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.