CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_bald_trigger

is_bald_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 921 (11 lines). No parameters.

is_bald_trigger is a scripted trigger in Crusader Kings III, written at line 921 of its file. It takes no parameters: is_bald_trigger = yes (or no). The game's script calls it in 3 places, among them A Friendly Clamor (event ep3_laamp_flavour_ewan.0051), assign_random_nickname_effect (scripted effect) and set_random_negative_nickname_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

The comment above it in the file

I'm putting this here because I refuse to make a "hair_triggers.txt" file.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
is_bald_trigger = {
	OR = {
		# As it transpires, we actually cannot use this trigger here.
		#has_gene = {
		#	category = gene_baldness
		#	template = male_pattern_baldness
		#}
		has_character_modifier = hajj_halq_modifier
		has_character_modifier = shaven_bald_modifier
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_bald_trigger.

Events (1)

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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