CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_available_schemer

is_available_schemer = yes

game/common/scripted_triggers/00_court_role_triggers.txt, line 21 (15 lines). No parameters.

is_available_schemer is a scripted trigger in Crusader Kings III, written at line 21 of its file. It takes no parameters: is_available_schemer = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_role_triggers.txt.

What it checks

  • One of these

    • has_owned_scheme = yes
    • or

      scope:ruler › Any targeting scheme:
      • Is hostile
      • Any scheme agent character:
        • this = scope:schemer_check
  • is_available_healthy_ai_adult = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
is_available_schemer = {
	save_temporary_scope_as = schemer_check
	OR = {
		has_owned_scheme = yes
		scope:ruler = {
			any_targeting_scheme = {
				is_hostile = yes
				any_scheme_agent_character = {
					this = scope:schemer_check
				}
			}
		}
	}
	is_available_healthy_ai_adult = yes
}

As written in game/common/scripted_triggers/00_court_role_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_court_role_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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