Scripted trigger
is_available_non_adventurer_inspired_person_trigger
is_available_non_adventurer_inspired_person_trigger = yesgame/common/scripted_triggers/00_court_role_triggers.txt, line 15 (5 lines). No parameters.
is_available_non_adventurer_inspired_person_trigger is a scripted trigger in Crusader Kings III, written at line 15 of its file. It takes no parameters: is_available_non_adventurer_inspired_person_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_role_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
is_available_non_adventurer_inspired_person_trigger = {
exists = inspiration
is_in_the_same_court_as_or_guest = scope:ruler
is_available_healthy_ai_adult = yes
}As written in game/common/scripted_triggers/00_court_role_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_court_role_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.