Scripted trigger
is_available_healthy_child
is_available_healthy_child = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 375 (31 lines). No parameters.
is_available_healthy_child is a scripted trigger in Crusader Kings III, written at line 375 of its file. It takes no parameters: is_available_healthy_child = yes (or no). No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
What it checks
- Is available (a child, not in an army, not imprisoned, not incapable)
is_healthy = yes- Busy participating in an Activity
- You are already planning another Activity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
is_available_healthy_child = {
is_available_quick = {
adult = no
alive = yes
travel = no
in_army = no
imprisoned = no
incapable = no
}
is_healthy = yes
custom_description = {
text = ALREADY_IN_ACTIVITY
NOR = {
exists = involved_activity
has_variable = {
name = homage_liege_scope
name = meditation_character_flag
name = local_shrine_rite
name = petition_liege_character_flag
name = petition_head_of_faith_petitioner
name = holding_court_character_flag
name = gone_adventuring
}
is_being_visited_on_tour_strict = yes
}
}
custom_description = {
text = ALREADY_PLANNING_ACTIVITY
NOT = { has_character_flag = planning_an_activity }
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.