Scripted trigger
is_available_for_child_activity_trigger
is_available_for_child_activity_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 15 (16 lines). No parameters.
is_available_for_child_activity_trigger is a scripted trigger in Crusader Kings III, written at line 15 of its file. It takes no parameters: is_available_for_child_activity_trigger = yes (or no). The game's script calls it in 4 places, among them Meet Peers (activity), playdate.1001 (event) and playdate.1002 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
- Is available (a child, not imprisoned)
- Is at least 4 years old
- Is under 14 years old
is_healthy = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
is_available_for_child_activity_trigger = {
is_available_quick = {
adult = no
at_war = no
imprisoned = no
activity = no
hostage = no
}
age >= 4
age < less_than_two_years_to_adulthood_value #To avoid being away when Coming of Age-event triggers
is_healthy = yes
NOR = {
exists = var:hostage_travelling_to_warden
exists = var:ward_travelling_to_guardian
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_available_for_child_activity_trigger.
Activities (1)
Events (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.