Scripted trigger
is_asking_for_gold_in_ransom_trigger
is_asking_for_gold_in_ransom_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 440 (8 lines). No parameters.
is_asking_for_gold_in_ransom_trigger is a scripted trigger in Crusader Kings III, written at line 440 of its file. It takes no parameters: is_asking_for_gold_in_ransom_trigger = yes (or no). The game's script calls it in 3 places, among them Pay Ransom (interaction), Ransom (interaction) and Ransom Yourself (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
One of these
scope:extortionate_gold ?= yesor
scope:extortionate_current_gold ?= yesor
scope:gold ?= yesor
scope:current_gold ?= yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
is_asking_for_gold_in_ransom_trigger = {
OR = {
scope:extortionate_gold ?= yes
scope:extortionate_current_gold ?= yes
scope:gold ?= yes
scope:current_gold ?= yes
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_asking_for_gold_in_ransom_trigger.
Character interactions (3)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.