CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_any_family_relation_or_spouse_of_root_trigger

is_any_family_relation_or_spouse_of_root_trigger = yes

game/common/scripted_triggers/00_family_triggers.txt, line 129 (37 lines). No parameters.

is_any_family_relation_or_spouse_of_root_trigger is a scripted trigger in Crusader Kings III, written at line 129 of its file. It takes no parameters: is_any_family_relation_or_spouse_of_root_trigger = yes (or no). The game's script calls it in 1 place, among them parent_1009_valid_new_courtier (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.

What it checks

  • One of these

    • Any parent:
      • this = root
    • or

      Any sibling:
      • this = root
    • or

      Any child:
      • this = root
    • or

      Any spouse:
      • this = root
    • or

      Any parent › Any sibling:
      • this = root
    • or

      Any sibling › Any child:
      • this = root
    • or

      All of these

      • None of these

        • Any sibling:
          • this = root
      • Any parent › Any child:
        • this = root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
is_any_family_relation_or_spouse_of_root_trigger = {
	OR = {
		any_parent = { even_if_dead = yes this = root }
		any_sibling = { even_if_dead = yes this = root }
		any_child = { even_if_dead = yes this = root }
		any_spouse = { this = root }
		any_parent = {
			even_if_dead = yes
			any_sibling = {
				even_if_dead = yes
				this = root
			}
		}
		any_sibling = {
			even_if_dead = yes
			any_child = {
				even_if_dead = yes
				this = root
			}
		}
		AND = {
			NOT = {
				any_sibling = {
					even_if_dead = yes
					this = root
				}
			}
			any_parent = {
				even_if_dead = yes
				any_child = {
					even_if_dead = yes
					this = root
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_family_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_any_family_relation_or_spouse_of_root_trigger.

Scripted triggers inside an event file (1)

  • parent_1009_valid_new_courtier

Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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