Scripted trigger
is_aging_character
is_aging_character = yesgame/common/scripted_triggers/20_health_balancing_triggers.txt, line 48 (14 lines). No parameters.
is_aging_character is a scripted trigger in Crusader Kings III, written at line 48 of its file. It takes no parameters: is_aging_character = yes (or no). The game's script calls it in 7 places, among them ai_make_concubine_interaction (interaction), Offer Concubine (interaction) and Select Concubine Tribute (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_balancing_triggers.txt.
What it checks
Otherwise
- Effective age at least 40
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
is_aging_character = {
trigger_if = {
limit = {
OR = {
has_trait = whole_of_body
has_trait = fecund
}
}
effective_age >= 45
}
trigger_else = {
effective_age >= 40
}
}As written in game/common/scripted_triggers/20_health_balancing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_aging_character.
Character interactions (3)
- ai_make_concubine_interaction
- Offer Concubine
- Select Concubine Tribute
Events (2)
- Tribute Mission: What Destiny Lies Ahead
tribute_mission.1002 - Tribute Mission: What Destiny Lies Ahead
tribute_mission.3002
Scripted triggers (1)
Script values (1)
- character_weight_base_value
Source: game/common/scripted_triggers/20_health_balancing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.