Scripted trigger
is_adulterer_or_fornicator_trigger
is_adulterer_or_fornicator_trigger = yesgame/common/scripted_triggers/00_crime_triggers.txt, line 87 (7 lines). No parameters.
is_adulterer_or_fornicator_trigger is a scripted trigger in Crusader Kings III, written at line 87 of its file. It takes no parameters: is_adulterer_or_fornicator_trigger = yes (or no). The game's script calls it in 1 place, among them Reaffirm Doctrine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_crime_triggers.txt.
What it checks
One of these
- Has the Trait: Adulterer
or
Has the Trait: Fornicatoror
Any secret:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_adulterer_or_fornicator_trigger = {
OR = {
has_trait = adulterer
has_trait = fornicator
any_secret = { type = secret_lover }
}
}As written in game/common/scripted_triggers/00_crime_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_adulterer_or_fornicator_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_crime_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.