Scripted trigger
interaction_actor_is_liege_with_vizierate_trigger
interaction_actor_is_liege_with_vizierate_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 382 (4 lines). No parameters.
interaction_actor_is_liege_with_vizierate_trigger is a scripted trigger in Crusader Kings III, written at line 382 of its file. It takes no parameters: interaction_actor_is_liege_with_vizierate_trigger = yes (or no). The game's script calls it in 1 place, among them Swing the Scales of Power (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
interaction_actor_is_liege_with_vizierate_trigger = {
scope:recipient.liege ?= scope:actor
scope:actor = { has_diarchy_active_parameter = diarchy_is_vizierate }
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls interaction_actor_is_liege_with_vizierate_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.