Scripted trigger
inspired_journey_value_trigger
inspired_journey_value_trigger = yesgame/common/scripted_triggers/00_journey_triggers.txt, line 106 (7 lines). No parameters.
inspired_journey_value_trigger is a scripted trigger in Crusader Kings III, written at line 106 of its file. It takes no parameters: inspired_journey_value_trigger = yes (or no). The game's script calls it in 1 place, among them journey_inspired_journey_costs_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_journey_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
inspired_journey_value_trigger = {
has_variable_list = extra_journey_target
is_target_in_variable_list = {
name = extra_journey_target
target = scope:province
}
}As written in game/common/scripted_triggers/00_journey_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls inspired_journey_value_trigger.
Script values (1)
- journey_inspired_journey_costs_value
Source: game/common/scripted_triggers/00_journey_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.