CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

inspired_journey_trigger

inspired_journey_trigger = yes

game/common/scripted_triggers/00_journey_triggers.txt, line 94 (11 lines). No parameters.

inspired_journey_trigger is a scripted trigger in Crusader Kings III, written at line 94 of its file. It takes no parameters: inspired_journey_trigger = yes (or no). The game's script calls it in 1 place, among them Monument Expedition (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_journey_triggers.txt.

What it checks

  • scope:host:
    • Not all of these

      • is_target_in_variable_list = { name = extra_journey_target target = root }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
inspired_journey_trigger = {
	scope:host = {
		NAND = {
			has_variable_list = extra_journey_target
			is_target_in_variable_list = {
				name = extra_journey_target
				target = root
			}
		}
	}
}

As written in game/common/scripted_triggers/00_journey_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls inspired_journey_trigger.

Activities (1)

Source: game/common/scripted_triggers/00_journey_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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