Scripted trigger
immune_to_factions_trigger
immune_to_factions_trigger = yesgame/common/scripted_triggers/00_faction_triggers.txt, line 14 (8 lines). No parameters.
immune_to_factions_trigger is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: immune_to_factions_trigger = yes (or no). The game's script calls it in 5 places, among them common_can_character_create_trigger (scripted trigger), Escalated Peasant Faction (factions) and Nomadic Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.
The comment above it in the file
General Faction Triggers #
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
immune_to_factions_trigger = {
has_variable = {
# Genghis Khan is immune to factions
name = is_temujin
# Seljuk leader is immune to factions too
name = is_seljuk
}
}As written in game/common/scripted_triggers/00_faction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls immune_to_factions_trigger.
Scripted triggers (1)
Factions (4)
- Escalated Peasant Faction
- Nomadic Faction
- Peasant Faction
- Populist Faction
Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.