CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

immune_to_factions_trigger

immune_to_factions_trigger = yes

game/common/scripted_triggers/00_faction_triggers.txt, line 14 (8 lines). No parameters.

immune_to_factions_trigger is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: immune_to_factions_trigger = yes (or no). The game's script calls it in 5 places, among them common_can_character_create_trigger (scripted trigger), Escalated Peasant Faction (factions) and Nomadic Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

The comment above it in the file

General Faction Triggers #

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
immune_to_factions_trigger = {
	has_variable = {
		# Genghis Khan is immune to factions
		name = is_temujin
		# Seljuk leader is immune to factions too
		name = is_seljuk
	}
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls immune_to_factions_trigger.

Factions (4)

  • Escalated Peasant Faction
  • Nomadic Faction
  • Peasant Faction
  • Populist Faction

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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