Scripted trigger · By God Alone files
hyperdulia_take_the_vows_trigger
hyperdulia_take_the_vows_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1043 (9 lines). No parameters.
hyperdulia_take_the_vows_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1043 of its file. It takes no parameters: hyperdulia_take_the_vows_trigger = yes (or no). The game's script calls it in 3 places, among them Ask to Take Vows (interaction), Negotiate Release (interaction) and send_child_to_monastic_order_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
scope:recipient:is_female = yesis_child_of = scope:puppet_or_actor
- scope:puppet_or_actor: The Personal Tenets unlock tenet hyperdulia daughter vows bonus
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
hyperdulia_take_the_vows_trigger = {
scope:recipient = {
is_female = yes
is_child_of = scope:puppet_or_actor
}
scope:puppet_or_actor = {
has_personal_tenet_flag = tenet_hyperdulia_daughter_vows_bonus
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hyperdulia_take_the_vows_trigger.
Character interactions (2)
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.