CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_valid_murder_accomplice_trigger

hunt_valid_murder_accomplice_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 735 (7 lines). No parameters.

hunt_valid_murder_accomplice_trigger is a scripted trigger in Crusader Kings III, written at line 735 of its file. It takes no parameters: hunt_valid_murder_accomplice_trigger = yes (or no). The game's script calls it in 2 places, among them An Arrow for … (event hunt.1012) and The Real Game (event hunt.7210). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
hunt_valid_murder_accomplice_trigger = {
	this != root
	is_adult = yes
	is_participant_in_activity = scope:activity
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
	save_temporary_scope_as = murderer_temp
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_valid_murder_accomplice_trigger.

Events (2)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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