Scripted trigger
hunt_valid_murder_accomplice_trigger
hunt_valid_murder_accomplice_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 735 (7 lines). No parameters.
hunt_valid_murder_accomplice_trigger is a scripted trigger in Crusader Kings III, written at line 735 of its file. It takes no parameters: hunt_valid_murder_accomplice_trigger = yes (or no). The game's script calls it in 2 places, among them An Arrow for … (event hunt.1012) and The Real Game (event hunt.7210). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
- Is an Adult
is_participant_in_activity = scope:activitycan_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
hunt_valid_murder_accomplice_trigger = {
this != root
is_adult = yes
is_participant_in_activity = scope:activity
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
save_temporary_scope_as = murderer_temp
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_valid_murder_accomplice_trigger.
Events (2)
- An Arrow for …
hunt.1012 - The Real Game
hunt.7210
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.