Scripted trigger
hunt_small_game_trigger
hunt_small_game_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 565 (7 lines). Parameters: $VAR$.
hunt_small_game_trigger is a scripted trigger in Crusader Kings III, written at line 565 of its file. A call passes 1 parameter: VAR. The game's script calls it in 5 places, among them Cornering the … (event hunt.1003), No Idea (event hunt.3020) and hunt_animal_bow_kill_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
$VAR$ = flag:foxor
$VAR$ = flag:hare
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
hunt_small_game_trigger = {
exists = $VAR$
OR = {
$VAR$ = flag:fox
$VAR$ = flag:hare
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_small_game_trigger.
Events (2)
- Cornering the …
hunt.1003 - No Idea
hunt.3020
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.