Scripted trigger
hunt_pertinent_friendly_trigger
hunt_pertinent_friendly_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 873 (13 lines). No parameters.
hunt_pertinent_friendly_trigger is a scripted trigger in Crusader Kings III, written at line 873 of its file. It takes no parameters: hunt_pertinent_friendly_trigger = yes (or no). The game's script calls it in 1 place, among them Cornering the … (event hunt.1003). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
All of these
One of these
has_activity_intent = befriend_attendee_intentor
has_activity_intent = woo_attendee_intent
intent_target = scope:pertinent
or
has_relation_friend = scope:pertinentor
has_relation_lover = scope:pertinent
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
hunt_pertinent_friendly_trigger = {
OR = {
AND = {
OR = {
has_activity_intent = befriend_attendee_intent
has_activity_intent = woo_attendee_intent
}
intent_target = scope:pertinent
}
has_relation_friend = scope:pertinent
has_relation_lover = scope:pertinent
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_pertinent_friendly_trigger.
Events (1)
- Cornering the …
hunt.1003
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.