CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_murder_bodyguard_appears_trigger

hunt_murder_bodyguard_appears_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 1016 (22 lines). No parameters.

hunt_murder_bodyguard_appears_trigger is a scripted trigger in Crusader Kings III, written at line 1016 of its file. It takes no parameters: hunt_murder_bodyguard_appears_trigger = yes (or no). The game's script calls it in 1 place, among them Not Quite Alone (event hunt.1080). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • One of these

    • has_court_position = bodyguard_court_position
    • or

      has_court_position = akolouthos_court_position
  • is_participant_in_activity = scope:activity
  • None of these

    • this = scope:murderer
    • All of these

      • exists = scope:accomplice
      • this = scope:accomplice
    • is_scheming_against = { target = root type = murder }
    • All of these

      • has_activity_intent = murder_attendee_intent
      • intent_target = root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
hunt_murder_bodyguard_appears_trigger = {
	OR = {
		has_court_position = bodyguard_court_position
		has_court_position = akolouthos_court_position
	}
	is_participant_in_activity = scope:activity
	NOR = {
		this = scope:murderer
		AND = {
			exists = scope:accomplice
			this = scope:accomplice
		}
		is_scheming_against = {
			target = root
			type = murder
		}
		AND = {
			has_activity_intent = murder_attendee_intent
			intent_target = root
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_murder_bodyguard_appears_trigger.

Events (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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