CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_mentor_child_trigger

hunt_mentor_child_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 589 (19 lines). No parameters.

hunt_mentor_child_trigger is a scripted trigger in Crusader Kings III, written at line 589 of its file. It takes no parameters: hunt_mentor_child_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
hunt_mentor_child_trigger = {
	NOR = {
		has_trait = lifestyle_hunter
		AND = {
			has_trait = tourney_participant
			has_trait_xp = {
				trait = tourney_participant
				track = bow
				value >= 25
			}
		}
	}
	is_child_of = scope:host
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
	NAND = {
		exists = scope:hunt_participant
		this = scope:hunt_participant
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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