Scripted trigger
hunt_mentor_child_trigger
hunt_mentor_child_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 589 (19 lines). No parameters.
hunt_mentor_child_trigger is a scripted trigger in Crusader Kings III, written at line 589 of its file. It takes no parameters: hunt_mentor_child_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
None of these
- Has the Trait: Hunter
All of these
- Has the Trait: Hastiluder
- Hastiluder (bow) experience at least 25
is_child_of = scope:hostcan_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
hunt_mentor_child_trigger = {
NOR = {
has_trait = lifestyle_hunter
AND = {
has_trait = tourney_participant
has_trait_xp = {
trait = tourney_participant
track = bow
value >= 25
}
}
}
is_child_of = scope:host
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
NAND = {
exists = scope:hunt_participant
this = scope:hunt_participant
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.