Scripted trigger
hunt_legendary_animal_custom_loc_trigger
hunt_legendary_animal_custom_loc_trigger = { ACTIVITY = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 999 (16 lines). Parameters: $ACTIVITY$.
hunt_legendary_animal_custom_loc_trigger is a scripted trigger in Crusader Kings III, written at line 999 of its file. A call passes 1 parameter: ACTIVITY. The game's script calls it in 1 place, among them GetAnimalColor (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
If
a check the game hides
Then
scope:story:story_type = story_cycle_hunt_mystical_animal
Else if
$ACTIVITY$ != root
Then
$ACTIVITY$ = { … }
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
hunt_legendary_animal_custom_loc_trigger = {
trigger_if = {
limit = { exists = scope:story }
scope:story = { story_type = story_cycle_hunt_mystical_animal }
}
trigger_else_if = {
limit = {
exists = $ACTIVITY$
$ACTIVITY$ != root
}
$ACTIVITY$ = {
has_activity_option = { category = special_type option = hunt_type_legendary }
}
}
trigger_else = { always = no }
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_legendary_animal_custom_loc_trigger.
Customizable localization (1)
- GetAnimalColor
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.