Scripted trigger
hunt_killed_by_animal_trigger
hunt_killed_by_animal_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 978 (20 lines). No parameters.
hunt_killed_by_animal_trigger is a scripted trigger in Crusader Kings III, written at line 978 of its file. It takes no parameters: hunt_killed_by_animal_trigger = yes (or no). The game's script calls it in 1 place, among them Victim of the Wild (event hunt.0080). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
death_reason = death_deeror
death_reason = death_mooseor
death_reason = death_bearor
death_reason = death_boaror
death_reason = death_antelopeor
death_reason = death_gazelleor
death_reason = death_bisonor
death_reason = death_aurochsor
death_reason = death_wolfor
death_reason = death_hyenaor
death_reason = death_lionor
death_reason = death_tigeror
death_reason = death_leopardor
death_reason = death_lynxor
death_reason = death_roeor
death_reason = death_hart
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
hunt_killed_by_animal_trigger = {
OR = {
death_reason = death_deer
death_reason = death_moose
death_reason = death_bear
death_reason = death_boar
death_reason = death_antelope
death_reason = death_gazelle
death_reason = death_bison
death_reason = death_aurochs
death_reason = death_wolf
death_reason = death_hyena
death_reason = death_lion
death_reason = death_tiger
death_reason = death_leopard
death_reason = death_lynx
death_reason = death_roe
death_reason = death_hart
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_killed_by_animal_trigger.
Events (1)
- Victim of the Wild
hunt.0080
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.