CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_killed_by_animal_trigger

hunt_killed_by_animal_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 978 (20 lines). No parameters.

hunt_killed_by_animal_trigger is a scripted trigger in Crusader Kings III, written at line 978 of its file. It takes no parameters: hunt_killed_by_animal_trigger = yes (or no). The game's script calls it in 1 place, among them Victim of the Wild (event hunt.0080). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • One of these

    • death_reason = death_deer
    • or

      death_reason = death_moose
    • or

      death_reason = death_bear
    • or

      death_reason = death_boar
    • or

      death_reason = death_antelope
    • or

      death_reason = death_gazelle
    • or

      death_reason = death_bison
    • or

      death_reason = death_aurochs
    • or

      death_reason = death_wolf
    • or

      death_reason = death_hyena
    • or

      death_reason = death_lion
    • or

      death_reason = death_tiger
    • or

      death_reason = death_leopard
    • or

      death_reason = death_lynx
    • or

      death_reason = death_roe
    • or

      death_reason = death_hart

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
hunt_killed_by_animal_trigger = {
	OR = {
		death_reason = death_deer
		death_reason = death_moose
		death_reason = death_bear
		death_reason = death_boar
		death_reason = death_antelope
		death_reason = death_gazelle
		death_reason = death_bison
		death_reason = death_aurochs
		death_reason = death_wolf
		death_reason = death_hyena
		death_reason = death_lion
		death_reason = death_tiger
		death_reason = death_leopard
		death_reason = death_lynx
		death_reason = death_roe
		death_reason = death_hart
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_killed_by_animal_trigger.

Events (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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