CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_is_valid_subordinate_trigger

hunt_is_valid_subordinate_trigger = { LIEGE = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 550 (14 lines). Parameters: $LIEGE$.

hunt_is_valid_subordinate_trigger is a scripted trigger in Crusader Kings III, written at line 550 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 2 places, among them Caught in a Trap (event hunt.7011) and hunt_activity_random_subordinate_participant_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
hunt_is_valid_subordinate_trigger = {
	is_adult = yes
	NOT = { this = $LIEGE$ }
	OR = {
		is_vassal_of = $LIEGE$
		is_courtier_of = $LIEGE$
	}
	is_participant_in_activity = $LIEGE$.involved_activity
	NOR = {
		has_trait = incapable
		has_trait = wounded_2
		has_trait = wounded_3
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_is_valid_subordinate_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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