CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_hide_big_trigger

hunt_hide_big_trigger = { VARIABLE = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 609 (19 lines). Parameters: $VARIABLE$.

hunt_hide_big_trigger is a scripted trigger in Crusader Kings III, written at line 609 of its file. A call passes 1 parameter: VARIABLE. The game's script calls it in 2 places, among them create_artifact_animal_hide_effect (scripted effect) and hunt_create_trophy_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • One of these

    • $VARIABLE$ ?= flag:wolf
    • or

      $VARIABLE$ ?= flag:stag
    • or

      $VARIABLE$ ?= flag:reindeer
    • or

      $VARIABLE$ ?= flag:antelope
    • or

      $VARIABLE$ ?= flag:saiga
    • or

      $VARIABLE$ ?= flag:hart
    • or

      $VARIABLE$ ?= flag:elk
    • or

      $VARIABLE$ ?= flag:bison
    • or

      $VARIABLE$ ?= flag:aurochs
    • or

      $VARIABLE$ ?= flag:lion
    • or

      $VARIABLE$ ?= flag:tiger
    • or

      $VARIABLE$ ?= flag:bear
    • or

      $VARIABLE$ ?= flag:leopard
    • or

      $VARIABLE$ ?= flag:unicorn
    • or

      $VARIABLE$ ?= flag:dragon

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
hunt_hide_big_trigger = {
	OR = {
		$VARIABLE$ ?= flag:wolf
		$VARIABLE$ ?= flag:stag
		$VARIABLE$ ?= flag:reindeer
		$VARIABLE$ ?= flag:antelope
		$VARIABLE$ ?= flag:saiga
		$VARIABLE$ ?= flag:hart
		$VARIABLE$ ?= flag:elk
		$VARIABLE$ ?= flag:bison
		$VARIABLE$ ?= flag:aurochs
		$VARIABLE$ ?= flag:lion
		$VARIABLE$ ?= flag:tiger
		$VARIABLE$ ?= flag:bear
		$VARIABLE$ ?= flag:leopard
		$VARIABLE$ ?= flag:unicorn
		$VARIABLE$ ?= flag:dragon
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_hide_big_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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