Scripted trigger
hunt_hide_big_trigger
hunt_hide_big_trigger = { VARIABLE = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 609 (19 lines). Parameters: $VARIABLE$.
hunt_hide_big_trigger is a scripted trigger in Crusader Kings III, written at line 609 of its file. A call passes 1 parameter: VARIABLE. The game's script calls it in 2 places, among them create_artifact_animal_hide_effect (scripted effect) and hunt_create_trophy_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
$VARIABLE$ ?= flag:wolfor
$VARIABLE$ ?= flag:stagor
$VARIABLE$ ?= flag:reindeeror
$VARIABLE$ ?= flag:antelopeor
$VARIABLE$ ?= flag:saigaor
$VARIABLE$ ?= flag:hartor
$VARIABLE$ ?= flag:elkor
$VARIABLE$ ?= flag:bisonor
$VARIABLE$ ?= flag:aurochsor
$VARIABLE$ ?= flag:lionor
$VARIABLE$ ?= flag:tigeror
$VARIABLE$ ?= flag:bearor
$VARIABLE$ ?= flag:leopardor
$VARIABLE$ ?= flag:unicornor
$VARIABLE$ ?= flag:dragon
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
hunt_hide_big_trigger = {
OR = {
$VARIABLE$ ?= flag:wolf
$VARIABLE$ ?= flag:stag
$VARIABLE$ ?= flag:reindeer
$VARIABLE$ ?= flag:antelope
$VARIABLE$ ?= flag:saiga
$VARIABLE$ ?= flag:hart
$VARIABLE$ ?= flag:elk
$VARIABLE$ ?= flag:bison
$VARIABLE$ ?= flag:aurochs
$VARIABLE$ ?= flag:lion
$VARIABLE$ ?= flag:tiger
$VARIABLE$ ?= flag:bear
$VARIABLE$ ?= flag:leopard
$VARIABLE$ ?= flag:unicorn
$VARIABLE$ ?= flag:dragon
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_hide_big_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.