Scripted trigger
hunt_animal_type_small_trigger
hunt_animal_type_small_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 902 (10 lines). Parameters: $VAR$.
hunt_animal_type_small_trigger is a scripted trigger in Crusader Kings III, written at line 902 of its file. A call passes 1 parameter: VAR. The game's script calls it in 3 places, among them Bounty of the Wild (event hunt.9001), Felling a Beast (event hunt.4004) and ArtifactAnimalAdjective (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
$VAR$ ?= flag:cator
$VAR$ ?= flag:dogor
$VAR$ ?= flag:foxor
$VAR$ ?= flag:gazelleor
$VAR$ ?= flag:hareor
$VAR$ ?= flag:roe
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
hunt_animal_type_small_trigger = {
OR = {
$VAR$ ?= flag:cat
$VAR$ ?= flag:dog
$VAR$ ?= flag:fox
$VAR$ ?= flag:gazelle
$VAR$ ?= flag:hare
$VAR$ ?= flag:roe
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_type_small_trigger.
Events (2)
- Bounty of the Wild
hunt.9001 - Felling a Beast
hunt.4004
Customizable localization (1)
- ArtifactAnimalAdjective
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.