CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_animal_roe_trigger

hunt_animal_roe_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 63 (26 lines). No parameters.

hunt_animal_roe_trigger is a scripted trigger in Crusader Kings III, written at line 63 of its file. It takes no parameters: hunt_animal_roe_trigger = yes (or no). The game's script calls it in 3 places, among them animal_hide_type_roe (artifact), animal_skull_type_roe (artifact) and hunt_activity_deer_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

The comment above it in the file

Roe

What it checks

  • One of these

    • All of these

      • Is in the Europe region
      • If

        • empire ?= title:e_scandinavia

        Then

        • NOT = { terrain = taiga }
        • NOT = { terrain = mountains }
        • NOT = { terrain = hills }
    • or

      Is in the Asia Minor region
    • or

      Is in the India region
    • or

      Is in the Burma region
    • or

      Is in the Tibet region
    • or

      Is in the Eastern Steppe region
    • or

      Is in the China region
    • or

      Is in the Korea region
    • or

      Is in the Sakhalin-Hokkaidō region
    • or

      Is in the Northeast Asia region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
hunt_animal_roe_trigger = {
	OR = {
		AND = {
			geographical_region = world_europe			
			trigger_if = {
				limit = {
					empire ?= title:e_scandinavia
				}
				NOR = {
					terrain = taiga
					terrain = mountains
					terrain = hills
				}
			}
		}
		geographical_region = world_asia_minor
		geographical_region = world_india
		geographical_region = world_burma
		geographical_region = world_tibet
		geographical_region = world_steppe_east
		geographical_region = world_asia_china
		geographical_region = world_asia_korea
		geographical_region = world_asia_sakhalin_hokkaido
		geographical_region = world_asia_north_east
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_roe_trigger.

Artifacts (2)

  • animal_hide_type_roe
  • animal_skull_type_roe

Scripted effects (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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