Scripted trigger
hunt_animal_roe_trigger
hunt_animal_roe_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 63 (26 lines). No parameters.
hunt_animal_roe_trigger is a scripted trigger in Crusader Kings III, written at line 63 of its file. It takes no parameters: hunt_animal_roe_trigger = yes (or no). The game's script calls it in 3 places, among them animal_hide_type_roe (artifact), animal_skull_type_roe (artifact) and hunt_activity_deer_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
The comment above it in the file
Roe
What it checks
One of these
All of these
- Is in the Europe region
If
empire ?= title:e_scandinavia
Then
NOT = { terrain = taiga }NOT = { terrain = mountains }NOT = { terrain = hills }
or
Is in the Asia Minor regionor
Is in the India regionor
Is in the Burma regionor
Is in the Tibet regionor
Is in the Eastern Steppe regionor
Is in the China regionor
Is in the Korea regionor
Is in the Sakhalin-Hokkaidō regionor
Is in the Northeast Asia region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
hunt_animal_roe_trigger = {
OR = {
AND = {
geographical_region = world_europe
trigger_if = {
limit = {
empire ?= title:e_scandinavia
}
NOR = {
terrain = taiga
terrain = mountains
terrain = hills
}
}
}
geographical_region = world_asia_minor
geographical_region = world_india
geographical_region = world_burma
geographical_region = world_tibet
geographical_region = world_steppe_east
geographical_region = world_asia_china
geographical_region = world_asia_korea
geographical_region = world_asia_sakhalin_hokkaido
geographical_region = world_asia_north_east
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_roe_trigger.
Artifacts (2)
- animal_hide_type_roe
- animal_skull_type_roe
Scripted effects (1)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.