Scripted trigger
hunt_animal_hippo_trigger
hunt_animal_hippo_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 237 (8 lines). No parameters.
hunt_animal_hippo_trigger is a scripted trigger in Crusader Kings III, written at line 237 of its file. It takes no parameters: hunt_animal_hippo_trigger = yes (or no). The game's script calls it in 1 place, among them Eyes in the Night (event ep3_laamp_flavour_ewan.4061). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
The comment above it in the file
Hippo
What it checks
One of these
- Is in the world africa north east region
or
Is in the Western Africa regionor
Is in the Eastern Africa region
is_riverside_province = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
hunt_animal_hippo_trigger = {
OR = {
geographical_region = world_africa_north_east
geographical_region = world_africa_west
geographical_region = world_africa_east
}
is_riverside_province = yes
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_hippo_trigger.
Events (1)
- Eyes in the Night
ep3_laamp_flavour_ewan.4061
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.