CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

hunt_animal_fox_trigger

hunt_animal_fox_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 105 (7 lines). No parameters.

hunt_animal_fox_trigger is a scripted trigger in Crusader Kings III, written at line 105 of its file. It takes no parameters: hunt_animal_fox_trigger = yes (or no). The game's script calls it in 4 places, among them animal_hide_type_fox (artifact), Stalking the … (event hunt.0500) and hunt_activity_standard_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

The comment above it in the file

Fox

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
hunt_animal_fox_trigger = {
	hunt_animal_small_available_trigger = yes
	trigger_if = {
		limit = { exists = duchy }
		NOT = { duchy = title:d_socotra } # Not native
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_fox_trigger.

Artifacts (1)

  • animal_hide_type_fox

Events (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?