Scripted trigger
hunt_animal_caracal_trigger
hunt_animal_caracal_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 196 (13 lines). No parameters.
hunt_animal_caracal_trigger is a scripted trigger in Crusader Kings III, written at line 196 of its file. It takes no parameters: hunt_animal_caracal_trigger = yes (or no). The game's script calls it in 1 place, among them Eyes in the Night (event ep3_laamp_flavour_ewan.4061). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
The comment above it in the file
Caracal
What it checks
One of these
- Is in the Middle East region
or
Is in the Rajasthan regionor
Is in the Africa regionor
Is in the Asia Minor regionor
Is in the China region
One of these
terrain = drylandsor
terrain = hills
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
hunt_animal_caracal_trigger = {
OR = {
geographical_region = world_middle_east
geographical_region = world_india_rajastan
geographical_region = world_africa
geographical_region = world_asia_minor
geographical_region = world_asia_china
}
OR = {
terrain = drylands
terrain = hills
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_caracal_trigger.
Events (1)
- Eyes in the Night
ep3_laamp_flavour_ewan.4061
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.