Scripted trigger
hunt_animal_antelope_trigger
hunt_animal_antelope_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 38 (16 lines). No parameters.
hunt_animal_antelope_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: hunt_animal_antelope_trigger = yes (or no). The game's script calls it in 6 places, among them animal_hide_type_antelope (artifact), animal_skull_type_antelope (artifact) and hunt_activity_deer_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
The comment above it in the file
Antelope
What it checks
- Is in the hunt animal antelope region region
One of these
hunt_animal_temperate_terrain_trigger = yesor
hunt_animal_tropical_terrain_trigger = yesor
NOT = { terrain = jungle }
If
a check the game hides
Then
NOT = { duchy = title:d_sinhala }NOT = { duchy = title:d_dakhina_desa }NOT = { duchy = title:d_ruhunu }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
hunt_animal_antelope_trigger = {
geographical_region = hunt_animal_antelope_region
OR = {
hunt_animal_temperate_terrain_trigger = yes
hunt_animal_tropical_terrain_trigger = yes
NOT = { terrain = jungle }
}
trigger_if = {
limit = { exists = duchy }
NOR = { # Lambakanna
duchy = title:d_sinhala # Not native
duchy = title:d_dakhina_desa # Not native
duchy = title:d_ruhunu # Not native
}
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_antelope_trigger.
Artifacts (2)
- animal_hide_type_antelope
- animal_skull_type_antelope
Scripted effects (1)
Scripted triggers (1)
Customizable localization (2)
- GetProvinceRandomPrestigiousGameType
- GetRegionalDeerType
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.