Scripted trigger
hunt_activity_large_game_trigger
hunt_activity_large_game_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 399 (18 lines). Parameters: $VAR$.
hunt_activity_large_game_trigger is a scripted trigger in Crusader Kings III, written at line 399 of its file. A call passes 1 parameter: VAR. The game's script calls it in 5 places, among them Chasing … (event hunt.0530), Hunting Dog (event hunt.1023) and Rampaging … (event hunt.4007). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
$VAR$ ?= flag:hartor
$VAR$ ?= flag:elkor
$VAR$ ?= flag:stagor
$VAR$ ?= flag:antelopeor
$VAR$ ?= flag:saigaor
$VAR$ ?= flag:reindeeror
$VAR$ ?= flag:bisonor
$VAR$ ?= flag:aurochsor
$VAR$ ?= flag:boaror
$VAR$ ?= flag:bearor
$VAR$ ?= flag:lionor
$VAR$ ?= flag:tigeror
$VAR$ ?= flag:leopard
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
hunt_activity_large_game_trigger = {
OR = {
$VAR$ ?= flag:hart
$VAR$ ?= flag:elk
$VAR$ ?= flag:stag
$VAR$ ?= flag:antelope
$VAR$ ?= flag:saiga
$VAR$ ?= flag:reindeer
$VAR$ ?= flag:saiga
$VAR$ ?= flag:bison
$VAR$ ?= flag:aurochs
$VAR$ ?= flag:boar
$VAR$ ?= flag:bear
$VAR$ ?= flag:lion
$VAR$ ?= flag:tiger
$VAR$ ?= flag:leopard
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_activity_large_game_trigger.
Events (4)
- Chasing …
hunt.0530 - Hunting Dog
hunt.1023 - Rampaging …
hunt.4007 - Stalking the …
hunt.0500
Scripted effects (1)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.