Scripted trigger
hunt_activity_ground_bird_trigger
hunt_activity_ground_bird_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 489 (8 lines). Parameters: $VAR$.
hunt_activity_ground_bird_trigger is a scripted trigger in Crusader Kings III, written at line 489 of its file. A call passes 1 parameter: VAR. The game's script calls it in 9 places, among them A Hare in the Hand (event hunt.1062), Taking Wing (event hunt.1060) and Two in the Bush (event hunt.1063). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
$VAR$ ?= flag:pheasantor
$VAR$ ?= flag:bustardor
$VAR$ ?= flag:grouseor
$VAR$ ?= flag:quail
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
hunt_activity_ground_bird_trigger = {
OR = {
$VAR$ ?= flag:pheasant
$VAR$ ?= flag:bustard
$VAR$ ?= flag:grouse
$VAR$ ?= flag:quail
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_activity_ground_bird_trigger.
Events (3)
- A Hare in the Hand
hunt.1062 - Taking Wing
hunt.1060 - Two in the Bush
hunt.1063
Scripted effects (1)
Customizable localization (5)
- GetAnimalColor
- GetAnimalFeature
- GetAnimalFeatureKill
- GetAnimalGroup
- GetAnimalGroupPlural
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.