Scripted trigger
hunt_activity_exotic_bird_trigger
hunt_activity_exotic_bird_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 459 (10 lines). Parameters: $VAR$.
hunt_activity_exotic_bird_trigger is a scripted trigger in Crusader Kings III, written at line 459 of its file. A call passes 1 parameter: VAR. The game's script calls it in 8 places, among them A Hare in the Hand (event hunt.1062), Chasing … (event hunt.0530) and Taking Wing (event hunt.1060). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
$VAR$ ?= flag:storkor
$VAR$ ?= flag:craneor
$VAR$ ?= flag:heronor
$VAR$ ?= flag:egretor
$VAR$ ?= flag:flamingoor
$VAR$ ?= flag:pelican
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
hunt_activity_exotic_bird_trigger = {
OR = {
$VAR$ ?= flag:stork
$VAR$ ?= flag:crane
$VAR$ ?= flag:heron
$VAR$ ?= flag:egret
$VAR$ ?= flag:flamingo
$VAR$ ?= flag:pelican
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_activity_exotic_bird_trigger.
Events (4)
- A Hare in the Hand
hunt.1062 - Chasing …
hunt.0530 - Taking Wing
hunt.1060 - Two in the Bush
hunt.1063
Scripted effects (1)
Script values (2)
- hunt_prestige_animal_level_value
- hunt_prestige_reward_value
Customizable localization (1)
- ActivityAnimalPrestige
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.