CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_activity_exotic_bird_trigger

hunt_activity_exotic_bird_trigger = { VAR = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 459 (10 lines). Parameters: $VAR$.

hunt_activity_exotic_bird_trigger is a scripted trigger in Crusader Kings III, written at line 459 of its file. A call passes 1 parameter: VAR. The game's script calls it in 8 places, among them A Hare in the Hand (event hunt.1062), Chasing … (event hunt.0530) and Taking Wing (event hunt.1060). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • One of these

    • $VAR$ ?= flag:stork
    • or

      $VAR$ ?= flag:crane
    • or

      $VAR$ ?= flag:heron
    • or

      $VAR$ ?= flag:egret
    • or

      $VAR$ ?= flag:flamingo
    • or

      $VAR$ ?= flag:pelican

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
hunt_activity_exotic_bird_trigger = {
	OR = {
		$VAR$ ?= flag:stork
		$VAR$ ?= flag:crane
		$VAR$ ?= flag:heron
		$VAR$ ?= flag:egret
		$VAR$ ?= flag:flamingo
		$VAR$ ?= flag:pelican
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_activity_exotic_bird_trigger.

Events (4)

Script values (2)

  • hunt_prestige_animal_level_value
  • hunt_prestige_reward_value

Customizable localization (1)

  • ActivityAnimalPrestige

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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