Scripted trigger
hungarian_migration_valid_pannonian_target_trigger
hungarian_migration_valid_pannonian_target_trigger = { COUNT = … }game/common/scripted_triggers/00_game_rule_triggers.txt, line 16 (11 lines). Parameters: $COUNT$.
hungarian_migration_valid_pannonian_target_trigger is a scripted trigger in Crusader Kings III, written at line 16 of its file. A call passes 1 parameter: COUNT. The game's script calls it in 1 place, among them game_rule.1012 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_game_rule_triggers.txt.
What it checks
- Is played by the AI
- Any realm county › Their province: Is in the Hungary region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
hungarian_migration_valid_pannonian_target_trigger = {
NOR = {
culture = culture:mogyer
any_liege_or_above = { culture = culture:mogyer }
}
is_ai = yes
any_realm_county = {
count >= $COUNT$
title_province = { geographical_region = custom_hungary }
}
}As written in game/common/scripted_triggers/00_game_rule_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hungarian_migration_valid_pannonian_target_trigger.
Events (1)
Source: game/common/scripted_triggers/00_game_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.