CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

house_relation_is_valid_to_keep_trigger

house_relation_is_valid_to_keep_trigger = { HOUSE = … OTHER_HOUSE = … }

game/common/scripted_triggers/10_tgp_house_relation_triggers.txt, line 68 (17 lines). Parameters: $HOUSE$, $OTHER_HOUSE$.

house_relation_is_valid_to_keep_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 68 of its file. A call passes 2 parameters: HOUSE and OTHER_HOUSE. The game's script calls it in 1 place, among them Relation (house relation types). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_house_relation_triggers.txt.

What it checks

  • $HOUSE$ ?= { save_temporary_scope_as = house_1_temp }
  • $OTHER_HOUSE$ ?= { save_temporary_scope_as = house_2_temp }
  • If

    a check the game hides

    Then

    • scope:house_1_temp › Their house head:
      • in_diplomatic_range = scope:house_2_temp.house_head

    Otherwise

    • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
house_relation_is_valid_to_keep_trigger = {
	$HOUSE$ ?= { save_temporary_scope_as = house_1_temp }
	$OTHER_HOUSE$ ?= { save_temporary_scope_as = house_2_temp }
	trigger_if = {
		limit = {
			exists = scope:house_1_temp.house_head
			exists = scope:house_2_temp.house_head
		}
		scope:house_1_temp = {
			NOT = { this = scope:house_2_temp }
			# DIPLO RANGE IS ALWAYS REQUIRED
			house_head = { in_diplomatic_range = scope:house_2_temp.house_head }
		}
	}
	# SCOPES ARE INVALID
	trigger_else = { always = no }
}

As written in game/common/scripted_triggers/10_tgp_house_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_relation_is_valid_to_keep_trigger.

House relation types (1)

  • Relation

Source: game/common/scripted_triggers/10_tgp_house_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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