Scripted trigger · Friends and Foes files
house_relation_feud_flag_trigger
house_relation_feud_flag_trigger = { FLAG = … VARIABLE = … }game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 4 (6 lines). Parameters: $FLAG$, $VARIABLE$.
house_relation_feud_flag_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 4 of its file. A call passes 2 parameters: FLAG and VARIABLE. The game's script calls it in 1 place, among them GetFamilyFeudLongFlavor (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
The comment above it in the file
Relation has variable with specified flag
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
house_relation_feud_flag_trigger = {
has_bp1_dlc_trigger = yes
has_house_relation_level = feud
exists = var:$VARIABLE$
var:$VARIABLE$ = flag:$FLAG$
}As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls house_relation_feud_flag_trigger.
Customizable localization (1)
- GetFamilyFeudLongFlavor
Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.