CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

house_relation_feud_flag_trigger

house_relation_feud_flag_trigger = { FLAG = … VARIABLE = … }

game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 4 (6 lines). Parameters: $FLAG$, $VARIABLE$.

house_relation_feud_flag_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 4 of its file. A call passes 2 parameters: FLAG and VARIABLE. The game's script calls it in 1 place, among them GetFamilyFeudLongFlavor (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

The comment above it in the file

Relation has variable with specified flag

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
house_relation_feud_flag_trigger = {
	has_bp1_dlc_trigger = yes
	has_house_relation_level = feud
	exists = var:$VARIABLE$
	var:$VARIABLE$ = flag:$FLAG$
}

As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_relation_feud_flag_trigger.

Customizable localization (1)

  • GetFamilyFeudLongFlavor

Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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