Scripted trigger · Tours and Tournaments files
house_knight_attribute_trigger
house_knight_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 647 (19 lines). No parameters.
house_knight_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 647 of its file. It takes no parameters: house_knight_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them House Paragon (accolade types). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is of your House · The Acclaimed Knight is Loyal · The Acclaimed Knight is your Friend
- The Acclaimed Knight is not Denounced
- scope:owner.dynasty: The Dynasty has the Close Bonds Legacy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
house_knight_attribute_trigger = {
custom_tooltip = {
text = house_knight_attribute.unlock_tt
OR = {
house ?= scope:owner.house
has_trait = loyal
has_relation_friend = scope:owner
}
}
custom_tooltip = {
text = house_knight_attribute.unlock_denounced_tt
NOT = {
has_trait = denounced
}
}
scope:owner.dynasty ?= {
has_dynasty_perk = kin_legacy_4
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls house_knight_attribute_trigger.
Accolade types (1)
- House Paragon
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.