CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Tours and Tournaments files

house_knight_attribute_trigger

house_knight_attribute_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 647 (19 lines). No parameters.

house_knight_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 647 of its file. It takes no parameters: house_knight_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them House Paragon (accolade types). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
house_knight_attribute_trigger = {
	custom_tooltip = {
		text = house_knight_attribute.unlock_tt
		OR = {
			house ?= scope:owner.house
			has_trait = loyal
			has_relation_friend = scope:owner
		}
	}
	custom_tooltip = {
		text = house_knight_attribute.unlock_denounced_tt
		NOT = {
			has_trait = denounced
		}
	}
	scope:owner.dynasty ?= {
		has_dynasty_perk = kin_legacy_4
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_knight_attribute_trigger.

Accolade types (1)

  • House Paragon

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?